Untitled Document

Miracle Play

<< Home

| Tricks

| Tips

+ Basics

+ Setups

+ Forces

+ Glimpses

+ Controls & Shuffles

+ Switches & Color Changes

+ Stealing & Loading

+ False Counts

+ Reversals

+ Folds & Tears

+ Flourishes

+ Miscellaneous

+ Terminology & Index

THUMB STEAL

Method: Have a card selected. Hold the deck in left hand dealer's grip. Cut the deck somewhere in the middle and have the card card replaced at the top of the left hand packet. The right hand comes over the left hand packet and the right thumb touches the back of the selected card. The right hand packet is brought back towards you while the thumb drags the selected card into an injog position. The thumb presses the injogged portion of the card down towards the floor, and curl the card so its face touches the face card. The card should be bent wrapping around the bottom end of the bottom half of the deck. The right hand then moves to the right so that the thumb drags the selected card out of the deck holding the card in a sort of thumb palm, by bending the center of the card, almost making a breather crimp.

Comments: You can spread the fingers apart while having the card in the right hand. This gives the illusion that the right hand is empty. This is a major advantage of using the thumb steal rather than the side steal. The main disadvantage of the thumb steal is that it is angle-sensitive. To replace the card on the deck, the fingers curl around the top end of the deck, so that the top end of the card meets with the top end of the deck. The thumb moves to the bottom end of the deck, thus causing the card to fall on top of the deck. To get rid of the crimp, the thumb riffles through the bottom end of the deck.

<<back

<<